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Staff Member


Joined: Tue Nov 10 2009, 07:16PM
Posts: 110
Sat Apr 03 2010, 04:05PM
Gossamer's Bad Company 2 Launcher

Download here >> http://www.moddb.com/mods/gossamers-launcher



Version 1.2
This tool is meant for players to be able to modify settings that are not changeable from the In-Game settings menu. These are normally found in the settings.ini file in your MyDocuments\BFBC2.

What this application does is load all your settings in and allows you to change them all, save them directly back to the settings.ini file then directly launch your game.

Features:
+ Directly Launch Bad Company 2
+ Change Every Single Graphics Option (Including Direct X Level, Field of View, Shadows Detail, etc)
+ Clean GUI-based application for easy navigation
+ Works with Steam, Retail, Direct 2 Drive copies and more
+ Change your connection port to solve multiplayer issues with multiple people on the same router!
+ Many more features!

This is the first launcher built for Bad Company 2, enjoy!

Note: Maybe handy for dual core users!?
Render ahead limit prevents the CPU from outrendering the GPU, causing input lag for some people. If you suffer from sluggish performance, try out "0" for that setting. Otherwise leave it at 2.


[ Edited Sat Apr 03 2010, 04:06PM ]


Staff Member


Joined: Tue Nov 10 2009, 07:16PM
Posts: 110
Thu Apr 08 2010, 04:01PM
Server patch R9 has been released!

• admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: but with the next game client it will look like: Server: • admin.yell to squad has changed (you need to specify both team and squad)
• squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
• Autobalance improved, it shuffles people both during and between rounds now, and does a better job
- Currently there is no way to turn it off
• mapList* commands reworked
• banList* commands reworked
• listPlayers command added
• admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
• Players have non-PB GUIDs now (these are distinct from PB GUIDs)
• onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
• player.onAuthenticated added (it’s triggered when a player receives GUID)
• player.onSquadChange, player.onTeamChange implemented
• Couple of crash fixes
• Support for server-side “region” setting (not yet used by the game client)
• Ranked ON forces game-password OFF
• Ranked and PunkBuster settings can only be changed during server startup
• A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
• exposed number of rounds per maps in maplist.txt, and via the remote admin commands


Game Admin

Joined: Sat Nov 21 2009, 04:00PM
Posts: 27
Sun Apr 11 2010, 05:12PM
lol ur pass my rank quite fast i havent played BC2 or MW2 for about a month now lol

Don't Hate The Player, Hate The Game!
Staff Member


Joined: Tue Nov 10 2009, 07:16PM
Posts: 110
Wed Apr 21 2010, 06:31PM
New update:

As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.


Staff Member


Joined: Tue Nov 10 2009, 07:16PM
Posts: 110
Tue Jun 15 2010, 04:50PM
New DLC for BC2 will arrive winter 2010 weeeeeeeeeeeeeeeeeeeeeee this ROCKS:



[ Edited Tue Jun 15 2010, 04:51PM ]


Dedicated Member

Joined: Tue Jan 26 2010, 06:48PM
Posts: 34
Tue Jun 15 2010, 07:01PM
well finally Vietnam is back!!

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