Im keen to hear what people's thoughts on issues with BC2.
I always hear the odd rant as to what people would do to improve BC2 multiplayer game play.
just curious, If you guys had the chance what would you do to improve the multiplayer??
Me personally i would...
1 - Not have a class limit at all. this game is simulating war as realistic as it can be, so there-for you wouldnt have a sniper limit on a battlefield. i think that more enemy snipers makes you use your head more, optimizing cover and vehicles and so on.. i say leave it as it is.
2 - In the beta you had 10 seconds to get yer arse out of the non flagged spawn areas or you died, why they took this out in the actual game is madness! base raping sucks! they should bring it back.
3 - The ability to go Prone is much needed!! snipe'ing on one knee isnt much of a sniper! whats the point of a ghillie suit if you cant blend fully with your surrounding..
4 - ive noticed alot of weapons with Bi-pods or Tri-pods, so why cant we use them? it should also increase accurancy when used. also being able to deply heavy weapons such as machine guns.
feel free to comment on my ideas and throw in your own
well gran that is just a problem of punkbuster that aint working proper in the game a bit noobie if you ask me...
pab.heretic wrote ...
1.yea true 2.dont got this problem maybe you only havnt got it in hardcore or pab turned it on in their site coz in other servers i do have does 10 sec 3.snipers...... or maybe you just stop camping and go play this game like the people of dice want you to play it wenn theyll add a prone option there will be only more campers 4. got a point there!
1: I think the maps are too enclosed. There isn't enough scope for a team of people to work around the back of bases. Being 2 bases on a rush map, the game is set on head on fighting which i s beneficial to snipers. This also applies to conquest maps as well you can rarely get round the back of a base.
2: Dunno whether the makers made it intentionally or not but they are very sniper happy maps even the more urban ones. I havent come across a game yet whether the teams havent got at least a 60/40 sniper to other class ratio.
3: Map design i think is crap! both conquest and rush designs.
4: Theres no aspect for team/squad fighting, everyone just spawns on someone in there team/squad and runs off in an opposite direction, this gives no aspect for team play
5: There are no enough vehicles in the maps, this is offset by the nature of the maps i understand but with such tight maps it doesnt help.
6: Last one i expected there to be a verbal button like in BF2 where u can target a vehicle or call for a medic etc. u know the one i mean.
Don't Hate The Player, Hate The Game!
But your point nr 6. tells me you haven't played this game enough yet.. With the Q button you can spot enemies (and tag them) and if you point at your teammate which is a support dude or medic, it will ask for supplies. So you're not correct there.
Nr 4. The game has enough elements for that, it's just what the players do with it. If we team up with a few pabs we own everyone if we work together. So that means, a few ammo guys, a few medics, a few snipers and if needed (anti tank) engineers. People can help eachother by dropping ammo and medic boxes for instance. They key to succes in this game is to stay alive as long as possible. How do you do that, teamwork!
3. I agree partially, haven't really played all the maps a lot yet. But there are some maps where squad rush doesn't work cause it is too small.
2. Here again also, that depends on the players who join. If they all go lone wolf with a sniper kit, there's not really much they can do about it... It's not the game's fault, it's the players.
yea but with no4 i meant as a general rule of thumb, theres no lets get in a jeep and raid a flag, its lets all creep round bushes and get sniped on the way